The World of Orsus
Runicstone Lands - Runicloch
Runicloch is a western region along the Dìleab Loch mostly known for its devotion to Moradin. Religious to a fault, this clan does not get along with dwarves who worship any deity outside of Moradin.
They will only end the war once their Hierophant is king of all Dwarves, and all other faiths have been abolished.
Linjal Runicstone (Actually Linjal II)
Wife – Becka
Son – Linjal III (deceased, killed in battle with the Ironcrafter clan)
Daughter – Tecka (The Convent of Saint Haela)
Brother – Trinjal the 5th
Daughter in law – Elgunn
Nephew – Trinjal the 6th
Runicloch is ruled by the Priest-King Linjal Runicstone, also called the Hierophant. He is the closest dwarf to divinity, and it is believed that all Hierophants become minor saints after their death. Each successor must work his way up the religious hierarchy in order to be eligible to rule the region. Birth alone is not enough. Should a Hierophant die without a successor, the Clerestory vote for one from amongst their own regardless of relation.
Clerestories (Cardinals) – Under the Hierophant are the 9 Clerestories who hold dominion over 8 regions of Runicstone (plus the 9th for the Trirune Clan). They live in the capital and council the Hierophant. Occasionally they will venture out into their designated region and assist the Arches.
Each of the nine domains is named after a “part” of Moradin.
Head – The edge of the lake
Neck – the road to Silver Bridge
Heart – The location of Morridinsamman
Body – Deepest woods and best ore
Right Hand – Once “The hands” Major farming area
Left Hand – TriRune clan home
Legs – Dwarven burial lands
Shield – Home of all Runicstone dwarven defenders and technological advancement
Sword – The major battlegrounds against the Cherthammer
Arches (Archbishop) – There are a total of 30 Arches -one for every major city(18), plus three for Morndinsamman. The Trirune clan has a total of 9 – three for each city. They act as city mayors, overseeing local events and disputes, guiding the lawmakers and clergy alike. They report into the respective Clerestory of that region.
Pillars (Bishops) – The number of Pillars varies depending on the size of the city, but it is proportionate to each cities population. Occasionally smaller cities will be run by a Pillar, and report to the nearest Arch in that region. There are anywhere between 176-182 Pillars at this time.
Founders and Grand Founders (Priests) – So called for being the foundation of the faith, and local leaders of the church. The Grand Founder is the high priest of his own church, with all other Founders, Clerics and Lecterns under him. Founders seek to serve the church directly, and follow the direction of their Grand Founder
Lecterns (Deacons) – Lecterns work alongside the Founders, but are intended to focus on the ministries of direct service and outreach to the poor and needy, rather than direct church leadership. Every church needs a Founder, but not every church has a Lectern.
Clerics – Much like Deacons, clerics use their faith to serve the people, but are given a more worldly education than a cloistered one. Clerics are taught battle, history, and more, all in service to Moradin ans his followers. Clerics can also become Deacons or Founders, but must spend a minimum of 33 years among the people before doing so.
Hammers of Moradin – a religious sect of warrior priests who fight for justice and truth in the name of their god.
Moradin’s Hand – an extreme cult of Moradin who follow his word by the letter. They’ve been known to brand themselves with the symbol of Moradin’s Hammer somewhere on their bodies.
The Convent of Saint Haela – They believe that St Haela is a virginal symbol, and thus those who follow her teachings (women only) remain chaste throughout their lives.
Cities and major features
Morndinsamman – capital city. Its name is after Moradin and his saints.
Loch Bhaile “Lake City” – city on the island of the Dìleab Loch, and birthplace of dwarvish ships.
Amar “Bath” – The underground city known for its hot springs.
Dumathoinnin – named after St Dumathoin, Dwarven patron of the dead.
Brightmantle – named for St Dugmaren Brightmantle – Patron saint of scholarship, invention, and discovery. Has the finest schools in all Runicloch
Berronar – named for St Berronar Truesilver. This city is halfway on the surface, and has a well-known religious monastery for female dwarves. New wives or wives-to-be will often make a pilgirmage here and seek the blessing of their female Cardinal.
Llantwit – farming city along the Airgid River
Glynneath – farming city along the Airgid River
Marthammornin – major trade city between multiple roads. Named for St Marthammor Duin
Gorminith – city of the dwarven defenders. Named after St Gorm Gulthyn, patron of the DD.
Llanwrtyd – surface city in the woods for logging
Chepstow – farming and logging town near the woods.
Abbathor – named for St Abbathor, patron of greed. City named more as a warning against greed, despite it being a major trading hub along the lake.
Haelanin – named for St Haela, the female st of battle. Here women of the clergy are called to fight in holy wars.
Queensferry – a large traveling and diplomatic city along the lake. Named after a queen of the past decreed the city be built as a trading point and city of peace.
Avsholernin “mining city” – Capital city with the high temple, called the Triforium
Rencenin “smelting city” – militant city
Shkapenin “crafting city” – major farming and art cultural city
Together they embody the three facets of Moradin as seen by the Trirune clan
Culture and Daily Life
The TriRune Clan
This clan sees Moradin as a triune or trinity deity, with three aspects of Mining, Smelting, and Crafting, named Avshlore, Rence, and Shkapey, respectively. They are loyal to Runicstone.