The World of Orsus
Moradin is the primary deity of the dwarves.
Portfolio: Dwarves, smithing, engineering.
Domains: Creation*, Earth, Good, Law, Protection.
Cleric Training: Many of Moradin’s clerics have parents and grandparents who were also clerics of the Soul-Forger, so many clerics train for their calling from childhood with a father or mother as teacher.
Quests: Defense of dwarven civilization—and the traditions that make it strong—is paramount to followers of Moradin. They protect new mines from goblinoid and orcish invaders, track down a lost line of dwarven warrior-kings, and journey to the Elemental Plane of Fire to light a forge that tempers a new artifact.
Prayers: Moradin’s prayers are replete with references to metals and smithing. One of the most common prayers for intercession begins, “You burn the dross from me, but the iron remains.”
Temples: At the center of every temple to Moradin is a massive forge, where the weapons and armor that defend the dwarven people are made. The best weaponsmiths in the world probably work in Moradin’s temples.
Holy works: The iron tablets. Said to have been forged by Moradin himself, these tablets contain the original rules passed on from Moradin to the first dwarves to come out of the flame.
The Book of Steel – The Bible of Moradin. A larger text inspired by the iron tablets, its a compendium of Moradin’s stories and deeds, his dogma, rules, rituals, holy days, and how the church is to be run.
Morndinsamman – Book of the Saints. Stories of the saints and their roles as mortals before blessed and immortalized by Moradin
The Book of the Anvil – A book on how to cultivate growth within yourself and your community, all in Moradin’s name. How to live you life day-to-day by the teachings of Moradin, and forge your life and actions into a living prayer.
To Temper and Quench – A book on a woman’s role within the church and how to best serve Moradin by serving her husband. Just as one forges something wonderful through tempering and quenching, so must a woman strengthen a mans heart, and quench his anger.
Birth – A week after a child is born, they are taken to the small birthing forges. The child is marked with ash, and taken out of the forge as if discovered there. The ash represents one’s ancestors, and how all new children must remember where they came from.
Coming of age – called First Hilt. Its where the child-come-adult must forge an item of their choice, from a nail or horseshoe to a weapon or piece of armor. This item must represent what profession they wish to do as an adult.
Marriage – There are many rituals surrounding marriage, from forging a literal bond together (creating linked bracelets or rings in a forge together) to a reenactment of the story of Moradin and Berronar do a dowry pledge, and more.
Later in life – Reforging rituals are common as dwarves pass through different stages in their long lives. They may perform this after the death of a spouse, or upon a profession change, or moving up in a previous profession. Its a renewal of vows to Moradin, an expression of gratitude for what came before, and a new pledge to continue growing and changing in his name, just as a smith improves his craft with each new piece.
Funeral – Genealogy and heritage are important aspects of Moradin’s rites. A funeral for a Moradin worshiper is a grand, solemn spectacle, with chants that describe the lineage of the deceased stretching back thousands of years. At the end, the body is set aflame in a funerary forge and burned away to ash in order to return it to the fires from whence all dwarves came. Sometimes the ash is kept in an urn, other times it is scattered. Still other times the ash is used in the forging of a new item at the deceased’s’ request.
Moradin is largely worshiped as the sole deity of the Dwarves. However, there are several who acknowledge different saints in relation to him. Moradin’s group of saints are largely referred to as the Morndinsamman.
Saint Berronar Truesilver – Wife of Moradin. Berronar is the saint of safety, honesty, home, healing, family, records, marriage, faithfulness, loyalty, oaths, and children.
Saint Abbathor – Patron saint of Dwarvish Greed
Saint Clangeddin Silverbeard – Patron saint of battle, war, valor, bravery, and honor in battle.
Saint Dugmaren Brightmantle – Patron saint of scholarship, invention, and discovery.
Saint Dumathoin – True Neutral saint of secrets, buried wealth, ores, gems, and guardian of the dead.
Saint Gorm Gulthyn – Guardian saint of all dwarves. Patron of dwarven defenders.
Saint Haela Brightaxe – She is the Matron saint of luck, specifically in battle, as well as joy in battle. Also called the Lady of the Fray or the Luckmaiden. Some will also see her as a virginal deity.
Saint Marthammor Duin – Patron of guides, explorers, expatriates, travelers, and lightning.
Saint Sharindlar – Matron saint of healing, mercy, romantic love, dancing, courtship, fertility, and the moon.
Saint Thard Harr – Patron saint of survival, hunting, druids, and rangers. Primarily recognized by the Cherthammer Clan
Saint Vergadain – Patron Saint of wealth, luck, chance, suspicion, trickery, thieves, negotiation, and general cleverness.
Other Dwarven Gods
Some claim she is the mother of Moradin himself, while others claim the Braidmother is truly his wife, and not Berronar Truesilver. Most, however, see her as unrelated to Moradin directly, and only as the personification of the earth itself. She is pictured as a full-bodied woman with a round, pregnant belly. However, she still appears young with freckles on her cheeks and bright green braided pigtails. She wears a cheerful disposition and a pastel-colored but somewhat dirty frock.
Her symbol is a green lock of braided hair.
The Braidmother is the goddess of the earth, fertility, motherhood, children, strength, and resilience.
Deep Duerra – Goddess of the Duergar.
Laduguer – God of the Duergar