This log is set up in a day-to-day format for easier tracking
Shortly after the party members were cured of disease, the party set up a meeting with Trinjal in the royal apartments.
On the way there, they notice the courtiers outside of the main Throne room, backed up against the door. Most of them appear to be waiting outside, or clamouring for a spot to look in the windows.
They asks Trinjal his thoughts about the hammer found in the old dwarven keep (where the Prince of Bones had been defeated,) and whether or not the current one in the Cathedral is genuine. He sounded curious but was resigned to staying in Runicstone for a while with his family. Any expeditions by him would be seen as a distraction from his obligations and another attempt to “escape.” He says he’ll think about it more and get back to you.
On the way out, the crowd seems to have disbursed.
Nuada is summoned to the Temple of Compassion, where he visits with the Head Clerestory Barr Spirithammer, and together they scry upon his mother to see how she’s doing. They visit off and on over the next few days, slowly building a kindly rapport despite their religious differences.
That evening, Nuada, Kuma, Mahkdoh and “Orcan” went off to visit a few local bars. The first one they stopped at was several stories high, and stationed just outside the forges. Called the Adamantine Gate, its the go-to place for most commoners who work the mines and forges.
Its really loud and boisterous from the outside, with music playing, loud conversation, and frequent laughter. The moment everyone walks in, voices become quiet and most heads turn in their direction. Even the music stops. Orcan walks up to the bar, slaps down a platinum coin and yells “A round for the house!”
Mostly quiet, save for some coughing in the distance, the bartender picks it up, inspect it and repeats his call “A round for the house!”
This time a great cheer goes up and everyone rushes to the bar.
Since most drinks are 2cp, and one platinum equals 1000 cp, he pretty much just bought 500 drinks.
A staircase angles downward into a lower bar area, where more tables and a second drinking center can be scene. The crowd down below also appears to have heard the call, and rushes to their bar as well.
Nuada walks over to a group of smokers, who smile and wave him over eagerly. He shares a round of “Coal Dust” weed, which harshly lines his lungs and sends him into a coughing fit. Orcan tries some as well, much to the same effect.
Some time passes and a local drunk takes issue with Orcan. They end up brawling and both being kicked out. The offending dwarf gets taken away by the guards, but Orcan is left to wander the city. It looks like his generosity at the bar might have saved him some time away from the drunk tank.
While out and about, and especially at the Adamantine Gate, its easier to see a few more people coughing that normal.
Some of the party walks around the market a bit, and the crowd is a bit thinner. There are definitely a few more see sick people. The Hammers of Mordain can be seen walking the streets in shining plate mail, an overtunic resting on it displaying the embroidered symbol of their order. Priests are seen walking with them, stopping frequently to share a word with a struggling peasant, or entering someones home to tend to the sick. You see more closed doors and shuttered windows, with the occasional sign saying “no loitering” or “no vagrants”
Kuma visits another bar.
A missive is now being sent around daily to all parties of importance. Cryers can be heard shouting out news in the streets to the commoners.
That morning, the party receives notice that the Hierophant has acknowledged the disease and has ordered a curfew into effect, signaled by a flash of the twinkling stalactites. All those in the city have one hour then make their way home. A second flash will signal after the hour has passed – the final call for anyone left out.
Those without homes must keep to their designated camp or street, and not be seen wandering far beyond that.
The disease is being called “Sinner’s Rot.”
It starts inside the body, affecting the subjects breathing. After a few days, multiple skin lesions can be seen, starting on the subject’s limbs and moving to the hands and feet. It appears to be contagious by touch. It’s been noted that if you touch a lesion then touch your face, it’ll likely move there as well. Unless properly treated, the lesions can become infected. It’s a form of Leprosy that seems to favor dwarves although, it appears that others are not immune to it.
Priests are starting to be seen coughing now as well, and the disease is being taken much more seriously.
The party feels the pressure of concern, a desire to leave, and frustration at what to do next concerning the hammer. It’s looks like its time to stock up against anything drastic. Most items are twice their usual cost, others being more.
- Nuada buys some sunrods and arrows
- Orcan buys two alchemists flasks
- Kuma also bought 40 arrows
Word gets out around the embassy that Mahkdoh can cure disease. One of the desperate guards comes up to him, begging for a spell. Mahdoh now starts distributing black-market cure disease spells.
After curfew, priests, guards, and hammers are seen frequently from your window. They’re patrolling the streets with increased severity and concern.
Kuma, Nuada, and Mahkdoh all woke up sick today.
Mahkdoh heals Kuma and himself… sorry Nuada
Madkdoh is now casting purify food and drink on each meal.
Today’s missive informs the party of a few protocol changes.
Inspections are now in place for any who enter the upper tier, and anyone assigned to guard/patrol. All those coming in must show their bare arms and legs to enter, much to the outrage of much of the upper class.
The Hierophant refuses to close off the city to trade – it would mean starvation on top of sickness. The city cannot survive without the current influx of trade.
All temples’ regular responsibilities are being put on hold in order to accommodate the sick. Work has doubled on the spiral tunnels.
Even the temple of justice and underground prison have been opened up to house the sick. The Cathedral, however, remains functional in order to tend to the spiritual needs of a desperate people.
Tensions are getting high in the party as well. Being stuck inside for 12 hours a day with nothing to do but wait, everyone is on each other’s nerves.
Kuma gets drunk and starts saying racists comments against the dwarves, Thorson calls her a stinky dungpasser. They brawl it out, waking up the next day with bruised faces and bruised egos.
Mahkdoh heals Nuada today.
Today’s missive states that the disease has now become deadly.
The city is eerily quiet save for the echo of coughing. Every so often, a piercing wail or booming howl can be heard permeating the city – the signal of another loved one succumbing.
Peasants are getting angry at the guards. Lines are blurred between the hammers, priests, and “normal” guards,
A “Heroes Feast” spell is being cast each evening for those in the palace who need its services
A portion of the abandoned mines is now being dug deeper for quick body disposal. Bodies cannot be burned without proper ventilation, so they’re being stacked aside “temporarily”
Few people are seen walking about the city, even before curfew. Most shops are closed, with signs becoming more hostile, saying things like “No Sinners, no leppers, and fuck off” the occasional sign also reads “Please help, sick inside”
The party decides to wait it out in the embassy after hearing word of whats happening in the city.
That night, there is a scratching at Mahkdoh’s window. When he opens the shutters, two rats are seen perched on the edge. They climb in and sit on his bed. One of them turns into Faenya, who had been missing for a few days.
She looks awful. Her face is covered in lesions, and she immediately bends over with a coughing fit. She says they wouldn’t let her back into the top tier, so she had to come through as a rat. Mahkdoh heals her right away and tells her to take a bath in the morning. She stumbles shakingly back to her room.
There is no missive this morning. Instead, the group is requested in the temple of compassion.
The Hierophant announces that the city is to be quarantined.
Furthermore, the Hammers of Moradin have been summarily disbanded due to their failure to contain the disease. No further education shall continue within Hammers Calling (the training center for the Hammers) until a new curriculum has been established. Any Hammers still residing within the compound have 5 days to seek a new residence. All Hammers currently standing within the throne room are immidiately dismissed and told to leave their banners behind.
The Hammers are shocked. Some keep their dignity and leave without complaint. Others remove their banners and toss them on the ground. Some spit on the way out. Some have to be dragged slightly by the palace guard as they shout in protest.
The court jeers and applauds as they leave. It sounds like the people have been unhappy with them for some time.
Instead, the church now formally recognizes Moradin’s Hand.
New priests step forward in well-polished banded plate. Their sigil is a dark blue open palm on a white background. Dagvo is summoned and kneels before the Hierophant. He states:
“Dagvo Soulfouger is hereby recognized as the leader of Moradin’s Hand. I grant them all rights, permissions, and powers previously bestowed upon the group known as the Hammers of Moradin, but without any limitation previously known thereto, save that of the common law. They are tasked with upholding law and order in the city, assisting those in need, and fighting back against the Sinners Rot. May Moradin grant them strength."
The court applauds.
Raspina protests, stating that this was the very group who attacked her on the bridge. Trinjal counters, saying it was the Tyrantsbane company – obviously this individual was a brigand and is not representative of the organization.
Food rationing is now in effect. Stations are being set up at each temple to distribute shale checker-like tokens representing a days worth of food.
Later, a still-sickly Faenya goes for a bath.
That evening, Trinjal visits the party to discuss future actions, both about the city and the hammer down in the Orc lands.
Kuma suggests turning the people against each other and starting a riot or distraction, then running through the Cathedral to take the hammer.
Mahkdoh asks Faenya to check the front gate and see how to open it, also how to make the cavern lights dim or glow brighter
- Find a way out
- Start a riot
- Take hammer during riot
- Leave via escape route
Game finishes up at the end of Day 6
“We should celebrate. Tide pods all around!” – Christian